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Guild of dungeoneering metacritic
Guild of dungeoneering metacritic






guild of dungeoneering metacritic

And if that handicap isn't enough, he's got to do it in a dungeon drawn on geometry-class graph paper. Your job is to place those rats, zombies, and goblins in your Chump's line of sight, in the hope of beefing him up with enough XP and weaponry to direct his attention toward his set goal, which might be as simple as looting three chests in the area or all the way to slaying a pissed-off minotaur. You're dealt five cards at the start of each round with an enemy, a treasure or a chunk of room to place in tiles along your hero's path. The twist is that you have control not over your hero, but over their environment. You start with the Chump, but eventually earn enough gold to hire one of several classes of useless adventurer: Apprentice, Cat Burglar, Bruiser, Mime-you read that right-before choosing which dungeon to raid. The format, with its focus on leveling up fast in quick bursts of gameplay to survive the ultimate challenges, pleasantly recalls Half-Minute Hero, albeit stripped of that game's 8-bit flair. The gameplay exists in some beautiful nexus of all RPG styles, flitting between being a card-combat title, a turn-based system, and good old-fashioned Dungeons & Dragons.

#Guild of dungeoneering metacritic full#

And the chump has been chosen to conquer a dungeon full of rats, zombies, and goblins. The narrator sings ballads of his chumpery.

guild of dungeoneering metacritic

Having neither fame nor adventurers, he settles on your first character after he answers an ad on a poster: The Chump. You're presented with the journal of a douchebag: A guy who was kicked out of the world's premier guild of heroes before deciding, out of spite, to start his own guild of famed adventurers. It is the story of anonymous, disposable failures casually flitting through a death maze of your making towards dubious fame. It is the story of petty street trash looking to die an ignoble death to buy a better bedroom. It is not a tale of gods and demons and the men caught in the wake of their eternal struggle. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs and card based battles, manage your Guild building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.Guild of Dungeoneering is not a story of heroes.

guild of dungeoneering metacritic

Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory! Guild of Dungeoneering is a unique turn-based RPG with a twist: instead of controlling the hero, you build the dungeon around him. Summary: Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory! Guild of Dungeoneering is a unique turn-based RPG with a twist: instead of controlling the hero, you build the dungeon around him.








Guild of dungeoneering metacritic